![]() thin metal sheet walls and hit the enemy hiding behind them. If you have a sufficiently high powered weapon, you can just shoot through e.g. There is cover penetration accompanying cover destruction.That said, if legs or arms are poking out of cover, you can shoot them. As this system works on true line of sight, you can prevent an enemy from hitting you by going prone behind line of sight blocking cover, but won't be able to shoot back either.Bullet trajectories get calculated real time, you can actually end up hitting stuff like other enemies or even explosive barrels meters away by accident even if you weren't aiming for them (if they are within the aiming reticule and the bullet deviates that way).The less AP you use to aim, the likelier it is that you will miss the enemy. Combat system is VERY tactical due to a classic Action Point system and an aiming system that is close to Valkyria Chronicles and very close to Phoenix Point, so no "% to hit or miss" system.Similar to CRPGs your characters get to pass checks such as "wisdom checks" in the background during dialogue, so they might e.g.If you get close enough to a group of enemies to be spotted or attack them/alert them, turn based combat starts. There is exploration on the "combat maps", which means you can run around, talk with NPCs etc.cut off diamond shipments to the enemy forces to weaken their numbers and finances. You can make taking bases much easier by doing side missions on the world map - e.g.Both your forces and enemy squads move over the 'real time with pause' strategy map through a grid system representing the areas you and the enemy control. You can train militia forces to defend your territory, if your mercs are present when an area is attacked you get to play out the battle, otherwise it is automated/gets calculated.Strategy layer is VERY similar to JA2 and very in depth, you will NEED to have multiple teams of up to 6 characters each, as you don't only need to take territory, but also defend it and also handle combat exhaustion and travel times.Classic inventory management like in the past. Inventory system has slots for weapons and different armor, all of them will degrade through use.You will also need to renegotiate contracts for each Merc once they expire. For recruitment you will have to negotiate contracts, their duration, deal with mercs wanting more money if your men get wounded too often or get killed, dislike other characters in your team etc.The Merc system in particular looks like the original too (internet browser window and all). Merc recruitment and inventory systems are just like in JA2 and very close to it. ![]() ![]() TL DR, the game is looking great and like it will be a worthy successor to Jagged Alliance 2. I was able to go to a press presentation at Gamescom where lengthy gameplay segments (both tactical gameplay and the strategic layer were shown). ![]()
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